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The Lore-Accurate Size of Cyrodiil | UE5

The complete cinematics from my lore-accurate Cyrodiil video series, compiled together for easy viewing! (Timestamps below)

Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriel's cities, removed from gameplay and technical restrictions. So here's Cyrodiil from Oblivion, now with sixteen times the detail!

Rendered out in Unreal Engine 5.4- 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA/TSR was used for anti-aliasing.

Anvil

Anvil

Anvil Top-Down

Anvil Top-Down

Leyawiin

Leyawiin

Leyawiin Top-Down

Leyawiin Top-Down

Kvatch

Kvatch

Kvatch Top-Down

Kvatch Top-Down

Chorrol

Chorrol

Chorrol Top-Down

Chorrol Top-Down

Cheydinhal

Cheydinhal

Cheydinhal Top-Down

Cheydinhal Top-Down

Bruma

Bruma

Bruma Top-Down

Bruma Top-Down

Bravil

Bravil

Bravil Top-Down

Bravil Top-Down

Skingrad

Skingrad

Skingrad Top-Down

Skingrad Top-Down

Imperial City

Imperial City

Imperial City Top-Down

Imperial City Top-Down